Download Android Virtual Device For Windows 7
This guide teaches developers how to set up their workstations in order to use Samsung Mobile SDKs in their apps. It covers basic topics such as how to download and install the SDK.
- Download Android Virtual Device For Windows 7 32-bit
- Download Android Virtual Device For Windows 7 Usb
- Download Android Virtual Device For Windows 7 Iso
- Download Android Virtual Device For Windows 7 64-bit
This section covers:
Plug your Samsung mobile device into your computer using a USB cable If you are using a Windows computer, go to Samsung Android USB Driver for Windows, then download and install the USB driver onto your computer Enable developer options on your device by going to Settings About device Software info and tapping Build number seven times. If an Android device is not install select the Create New Virtual Device option to create an AVD. Download one of the existing x86 images for best performance on a x86 based Windows machine. Download one of the existing x86 images for best performance on a x86 based Windows machine. Direct links to download latest Android 7.1.1 beta is available here for you to free download and upgrade your Android phone now. Follow this detail tutorial article to free download and install Android 7.1.1 in your Android phones such as Nexus 9, Nexus 6P, Nexus 5X or Pixel C without losing any data now. Android and Windows are two very different operating systems; programs designed for one won’t normally work on the other. To get around this, you need to set up an Android virtual machine (VM. Android, based on Linux, uses a virtual device to run the apps, and offers support for 3G, WiFi, GPS, touch screens, and any other common-place component on high-end mobile phones today. Visit Android SDK site and Download Android SDK Latest Version! Download selendroid-standalone.jar and cd to the folder where you downloaded the jar, and run: java -jar selendroid-standalone-0.17.0-with-dependencies.jar -app selendroid-test-app-0.17.0.apk. Selendroid-standalone will start a http server on port 4444 and will scan all Android virtual devices (avd) that the user has created (/.android/avd/).
- System Requirements.
- Downloading Samsung Mobile SDKs.
- Getting started with Android Studio.
1. System Requirements
To develop apps for Samsung mobile devices, you must first set up your Android development environment. If your development environment is already configured, you can skip this section.
- Verify that your development system meets the requirements specified by the Android System Requirements.
- Set up your Java environment:
To develop Android apps in Java, you need the following:
- Java Development Kit (JDK) — this provides the tools required to build a Java app.
- Java Runtime Environment (JRE) — this lets you run Java apps on your computer.
To set up these components:1. Go to Java SE Downloads.2. Click Java Download to display the download page for the latest version of JDK, which includes JRE.3. Click the download package for your operating system: Windows, Mac OS X, or Linux.4. Install the JDK package. For details about the installation, see the Java Platform Installation.
- Download Android Studio:
- Go to Android Studio.
- If the browser has detected your operating system, click Download Android Studio. Otherwise, click Download Options and select a different platform: Windows, Mac OS X, or Linux.
- Unzip and install the bundle. It includes essential components and the Studio IDE.
- Launch Android Studio.
- If you get a notice of Platform and Plugin Updates, click update to exit Studio and launch the SDK Manager. Then install the suggested packages.
2. Downloading Samsung SDKs
Downloading SDKs from Samsung Developers:
- Go to Mobile page
- Select the SDK you want to download
- Go to the Resources page for the SDK
- Click the download button
- Read the license agreement, select I agree to this SDK License Agreement and click Download
- Unzip the downloaded SDK to a folder of your choice. The SDKs typically provide the following folders
- Docs: Programming guides and API references
- Libs: Java and C libraries to use in your app
- Samples: Sample apps showing example source code
- Tools: Additional tools that may be needed to use the SDK
- Extras: Additional support resources
3. Getting started with Android Studio
This section describes how to create your first project in Android Studio and run an app.
Creating an Android Studio project
- Launch Android Studio.
- Create a new project by clicking File > New Project
- Fill out the fields:
- Application name: your app name
- Company domain: the qualifier for your app package name.
- Package name: this is the combination of the company domain and application name, which must be unique across all packages in the Android environment. Android generates this from the application name and company domain values.
- Project Location: the directory where your app is stored. You can use the default or specify another location, if desired.
- Click Next
- Select the type of device you want to target, for example, Phone and Tablet
- Select the Minimum SDK level you need to support the SDKs you’re using. In this example, select API 21. Click Next
- Use the default Empty Activity type and click Next. For more about activities, see Android Activities.
- Use the default Activity Name and Layout Name and click FinishFor more about creating a project in Android Studio, see Creating Projects.
Adding a Samsung library to Android Studio
To use a Samsung SDK in your app, you add the library files that are bundled with the SDK to your Android Studio project.
- Open your project in Android Studio.
- Use a file browser to navigate to the folder containing the Samsung SDK
- Open the add-on SDK folder, then open:
- Docs > API Reference > index.html: to see what libraries and API methods are provided by the SDK
- Libs folder: to copy the libraries you want to use in your app
- In your Android Studio project, top-left drop-down menu, change the Android view to Project
- Right-click your app’s libs directory and select Paste
- In the Copy dialog, click OK to paste the copied files into your project
- The libraries now appear in your project under the libs folder
- Right-click the libraries and select Add As Library.
- Select the module to add the library to. If your app contains several modules, ensure that you add the library to the appropriate module. Click OK.Your project now includes the SDK you downloaded.
Running the App
Android Studio provides two ways to compile and test your app:- On an Android Virtual Device (AVD)- On a physical Samsung deviceTo run your app:
- Plug your Samsung mobile device into your computer using a USB cable
- If you are using a Windows computer, go to Samsung Android USB Driver for Windows, then download and install the USB driver onto your computer
- Enable developer options on your device by going to Settings > About device > Software info and tapping Build number seven times. (Devices with Android 4.1 or older already have developer options displayed by default.)
- Turn on USB debugging by tapping Settings > Developer options > USB debugging
If My Knox is installed, USB debugging is grayed out; try using another device.
- In Android Studio, with your project open, click Run > Run 'app' (or press Shift + F10)
- Select the device you want run the app on, under either Connected Devices or Available Emulators
Running a sample app
The sample apps are in the Samples folder of the SDK you downloaded.To run a sample app:
- Open Android Studio
- In the top navigation menu, select File > Open
- Navigate to the sample app directory in the SDK you downloaded
- Click OK to import the file to your project
This article explains how to use the Android Device Manager to createand configure Android Virtual Devices (AVDs) that emulate physical Androiddevices. You can use these virtual devices to run and test your appwithout having to rely on a physical device.
After you have verified that hardware acceleration is enabled (asdescribed inHardware Acceleration for Emulator Performance),the next step is to use the Android Device Manager (also referred toas the Xamarin Android Device Manager) to create virtual devices thatyou can use to test and debug your app.
Android Device Manager on Windows
This article explains how to use the Android Device Manager to create,duplicate, customize, and launch Android virtual devices.
You use the Android Device Manager to create and configure AndroidVirtual Devices (AVDs) that run in theAndroid Emulator.Each AVD is an emulator configuration that simulates a physical Androiddevice. This makes it possible to run and test your app in a variety ofconfigurations that simulate different physical Android devices.
Requirements
To use the Android Device Manager, you will need the following items:
Visual Studio 2019 Community, Professional, or Enterprise.
OR Visual Studio 2017 version 15.8 or later is required. Visual StudioCommunity, Professional, and Enterprise editions are supported.
Visual Studio Tools for Xamarin version 4.9 or later.
The Android SDK must be installed (seeSetting up the Android SDK for Xamarin.Android).Be sure to install the Android SDK at its default location if itis not already installed: C:Program Files (x86)Androidandroid-sdk.
The following packages must be installed (via theAndroid SDK Manager):
- Android SDK Tools version 26.1.1 or later
- Android SDK Platform-Tools 27.0.1 or later
- Android SDK Build-Tools 27.0.3 or later
- Android Emulator 27.2.7 or later.
These packages should be displayed with Installed status as seen inthe following screenshot:
Launching the Device Manager
Launch the Android Device Manager from the Tools menu byclicking Tools > Android > Android Device Manager:
If the following error dialog is presented on launch, see theTroubleshooting section for workaroundinstructions:
Main Screen
When you first launch the Android Device Manager, it presents a screenthat displays all currently-configured virtual devices. For eachvirtual device, the Name, OS (Android Version), Processor,Memory size, and screen Resolution are displayed:
When you select a device in the list, the Start button appears onthe right. You can click the Start button to launch the emulatorwith this virtual device:
After the emulator starts with the selected virtual device, theStart button changes to a Stop button that you can use to haltthe emulator:
New Device
To create a new device, click the New button (located in the upperright-hand area of the screen):
Clicking New launches the New Device screen:
To configure a new device in the New Device screen, use thefollowing steps:
Give the device a new name. In the following example, the new deviceis named Pixel_API_27:
Select a physical device to emulate by clicking the Base Devicepull-down menu:
Select a processor type for this virtual device by clicking theProcessor pull-down menu. Selecting x86 will provide thebest performance because it enables the emulator to take advantageof hardware acceleration.The x86_64 option will also make use of hardware acceleration,but it runs slightly slower than x86 (x86_64 is normallyused for testing 64-bit apps):
Select the Android version (API level) by clicking the OSpull-down menu. For example, select Oreo 8.1 - API 27 to createa virtual device for API level 27:
If you select an Android API level that has not yet been installed, theDevice Manager will display A new device will be downloadedmessage at the bottom of the screen – it will download andinstall the necessary files as it creates the new virtual device:
If you want to include Google Play Services APIs in your virtualdevice, enable the Google APIs option. To include the GooglePlay Store app, enable the Google Play Store option:
Note that Google Play Store images are available only for some basedevice types such as Pixel, Pixel 2, Nexus 5, and Nexus 5X.
Edit any properties that you need to modify. To make changes toproperties, seeEditing Android Virtual Device Properties.
Add any additional properties that you need to explicitly set. TheNew Device screen lists only the most commonly-modifiedproperties, but you can click the Add Property pull-down menu(at the bottom) to add additional properties:
You can also define a custom property by selecting Custom.. atthe top of the property list.
Click the Create button (lower right-hand corner) to create thenew device:
You might get a License Acceptance screen. Click Accept ifyou agree to the license terms:
The Android Device Manager adds the new device to the list ofinstalled virtual devices while displaying a Creating progressindicator during device creation:
When the creation process is complete, the new device is shown inthe list of installed virtual devices with a Start button,ready to launch:
Edit Device
To edit an existing virtual device, select the device and click theEdit button (located in the upper right-hand corner of the screen):
Clicking Edit launches the Device Editor for the selected virtual device:
The Device Editor screen lists the properties of the virtual deviceunder the Property column, with the corresponding values of each property inthe Value column. When you select a property, a detailed descriptionof that property is displayed on the right.
To change a property, edit its value in the Value column.For example, in the following screenshot the hw.lcd.density
propertyis being changed from 480 to 240:
After you have made the necessary configuration changes, click the Save button.For more information about changing virtual device properties, seeEditing Android Virtual Device Properties.
Additional Options
Additional options for working with devices are available from theAdditional Options (…) pull-down menu in the upperright-hand corner:
The additional options menu contains the following items:
Duplicate and Edit – Duplicates the currently-selecteddevice and opens it in the New Device screen with a differentunique name. For example, selecting Pixel_API_27 and clickingDuplicate and Edit appends a counter to the name:
Reveal in Explorer – Opens a Windows Explorer window in thefolder that holds the files for the virtual device. For example,selecting Pixel_API_27 and clicking Reveal in Explorer opensa window like the following example:
Factory Reset – Resets the selected device to its defaultsettings, erasing any user changes made to the internal state of thedevice while it was running (this also erases the currentQuick Bootsnapshot, if any). This change does not alter modifications that youmake to the virtual device during creation and editing. A dialog boxwill appear with the reminder that this reset cannot be undone. ClickFactory Reset to confirm the reset:
Delete – Permanently deletes the selected virtual device. Adialog box will appear with the reminder that deleting a devicecannot be undone. Click Delete if you are certain that you wantto delete the device.
Android Device Manager on macOS
This article explains how to use the Android Device Manager to create,duplicate, customize, and launch Android virtual devices.
Note
This guide applies only to Visual Studio for Mac.Xamarin Studio is incompatible with the Android Device Manager.
You use the Android Device Manager to create and configure AndroidVirtual Devices (AVDs) that run in theAndroid Emulator.Each AVD is an emulator configuration that simulates a physical Androiddevice. This makes it possible to run and test your app in a variety ofconfigurations that simulate different physical Android devices.
Requirements
To use the Android Device Manager, you will need the following items: Apps like tiny tasks for mac.
Visual Studio for Mac 7.6 or later.
The Android SDK must be installed (seeSetting up the Android SDK for Xamarin.Android).
The following packages must be installed (via theAndroid SDK Manager):
- SDK tools version 26.1.1 or later
- Android SDK Platform-Tools 28.0.1 or later
- Android SDK Build-Tools 26.0.3 or later
These packages should be displayed with Installed status as seen inthe following screenshot:
Launching the Device Manager
Launch the Android Device Manager by clicking Tools > Device Manager:
If the following error dialog is presented on launch, see theTroubleshooting section for workaroundinstructions:
Main Screen
When you first launch the Android Device Manager, it presents a screenthat displays all currently-configured virtual devices. For eachvirtual device, the Name, OS (Android Version), Processor,Memory size, and screen Resolution are displayed:
When you select a device in the list, the Play button appears onthe right. You can click the Play button to launch the emulatorwith this virtual device:
After the emulator starts with the selected virtual device, thePlay button changes to a Stop button that you can use to haltthe emulator:
When you stop the emulator, you may get a prompt asking if you want to savethe current state for the next quick boot:
Saving the current state will make the emulator boot faster when this virtualdevice is launched again. For more information about Quick Boot, seeQuick Boot.
New Device
To create a new device, click the New Device button (located in the upperleft-hand area of the screen):
Clicking New Device launches the New Device screen:
Use the following steps to configure a new device in the New Devicescreen:
Give the device a new name. In the following example, the new deviceis named Pixel_API_27:
Select a physical device to emulate by clicking the Base Devicepull-down menu:
Select a processor type for this virtual device by clicking theProcessor pull-down menu. Selecting x86 will provide thebest performance because it enables the emulator to take advantageof hardware acceleration.The x86_64 option will also make use of hardware acceleration,but it runs slightly slower than x86 (x86_64 is normallyused for testing 64-bit apps):
Select the Android version (API level) by clicking the OSpull-down menu. For example, select Oreo 8.1 - API 27 to createa virtual device for API level 27:
If you select an Android API level that has not yet been installed,the Device Manager will display A new device will be downloadedmessage at the bottom of the screen – it will download andinstall the necessary files as it creates the new virtual device:
If you want to include Google Play Services APIs in your virtualdevice, enable the Google APIs option. To include the GooglePlay Store app, enable the Google Play Store option:
Note that Google Play Store images are available only for some basedevice types such as Pixel, Pixel 2, Nexus 5, and Nexus 5X.
Edit any properties that you need to modify. To make changes toproperties, seeEditing Android Virtual Device Properties.
Add any additional properties that you need to explicitly set. TheNew Device screen lists only the most commonly-modifiedproperties, but you can click the Add Property pull-down menu(at the bottom) to add additional properties:
You can also define a custom property by clicking Custom..at the top of this property list.
Click the Create button (lower right-hand corner) to create thenew device:
The Android Device Manager adds the new device to the list ofinstalled virtual devices while displaying a Creating progressindicator during device creation:
When the creation process is complete, the new device is shown inthe list of installed virtual devices with a Start button,ready to launch:
Edit Device
To edit an existing virtual device, select the Additional Optionspull-down menu (gear icon) and select Edit:
Clicking Edit launches the Device Editor for the selected virtual device:
The Device Editor screen lists the properties of the virtual deviceunder the Property column, with the corresponding values of each property inthe Value column. When you select a property, a detailed descriptionof that property is displayed on the right.
To change a property, edit its value in the Value column.For example, in the following screenshot the hw.lcd.density
propertyis being changed from 480 to 240:
After you have made the necessary configuration changes, click the Save button.For more information about changing virtual device properties, seeEditing Android Virtual Device Properties.
Additional Options
Additional options for working with a device are available from thepull-down menu located to the left of the Play button:
The additional options menu contains the following items:
Edit – Opens the currently-selected device in the deviceeditor as described earlier.
Duplicate and Edit – Duplicates the currently-selecteddevice and opens it in the New Device screen with a differentunique name. For example, selecting Pixel 2 API 28 and clickingDuplicate and Edit appends a counter to the name:
Reveal in Finder – Opens a macOS Finder window in thefolder that holds the files for the virtual device. For example,selecting Pixel 2 API 28 and clicking Reveal in Finder opensa window like the following example:
Factory Reset – Resets the selected device to its defaultsettings, erasing any user changes made to the internal state of thedevice while it was running (this also erases the currentQuick Bootsnapshot, if any). This change does not alter modifications that youmake to the virtual device during creation and editing. A dialog boxwill appear with the reminder that this reset cannot be undone. ClickFactory Reset to confirm the reset.
Delete – Permanently deletes the selected virtual device. Adialog box will appear with the reminder that deleting a devicecannot be undone. Click Delete if you are certain that you wantto delete the device.
Troubleshooting
The following sections explain how to diagnose and work around problemsthat may occur when using the Android Device Manager to configurevirtual devices.
Android SDK in Non-Standard Location
Download Android Virtual Device For Windows 7 32-bit
Typically, the Android SDK is installed at the following location:
C:Program Files (x86)Androidandroid-sdk
If the SDK is not installed at this location, you may get this error when you launchthe Android Device Manager:
Download Android Virtual Device For Windows 7 Usb
To work around this problem, use the following steps:
From the Windows desktop, navigate toC:UsersusernameAppDataRoamingXamarinDeviceManager:
Double-click to open one of the log files and locate the Configfile path. For example:
Navigate to this location and double-click user.config to open it.
In user.config, locate the
<UserSettings>
element and add anAndroidSdkPath attribute to it. Set this attribute to the pathwhere the Android SDK is installed on your computer and save thefile. For example,<UserSettings>
would look like the following ifthe Android SDK was installed at C:ProgramsAndroidSDK:
After making this change to user.config, you should be able tolaunch the Android Device Manager.
Wrong Version of Android SDK Tools
If Android SDK tools 26.1.1 or later is not installed, you may see thiserror dialog on launch:
If you see this error dialog, click Open SDK Manager to open theAndroid SDK Manager. In the Android SDK Manager, click the Toolstab and install the following packages:
- Android SDK Tools 26.1.1 or later
- Android SDK Platform-Tools 27.0.1 or later
- Android SDK Build-Tools 27.0.3 or later
Snapshot disables WiFi on Android Oreo
If you have an AVD configured for Android Oreo with simulated Wi-Fi access,restarting the AVD after a snapshot may cause Wi-Fi access to become disabled.
To work around this problem,
Select the AVD in the Android Device Manager.
From the additional options menu, click Reveal in Explorer.
Navigate to snapshots > default_boot.
Delete the snapshot.pb file:
Restart the AVD.
After these changes are made, the AVD will restart in a state thatallows Wi-Fi to work again.
Wrong Version of Android SDK Tools
If Android SDK tools 26.1.1 or later is not installed, you may see thiserror dialog on launch:
If you see this error dialog, click OK to open the Android SDKManager. In the Android SDK Manager, click the Tools tab andinstall the following packages:
- Android SDK Tools 26.1.1 or later
- Android SDK Platform-Tools 28.0.1 or later
- Android SDK Build-Tools 26.0.3 or later
Snapshot disables WiFi on Android Oreo
If you have an AVD configured for Android Oreo with simulated Wi-Fi access,restarting the AVD after a snapshot may cause Wi-Fi access to become disabled.
Download Android Virtual Device For Windows 7 Iso
To work around this problem,
Select the AVD in the Android Device Manager.
From the additional options menu, click Reveal in Finder.
Navigate to snapshots > default_boot.
Delete the snapshot.pb file:
Restart the AVD.
After these changes are made, the AVD will restart in a state thatallows Wi-Fi to work again.
Generating a Bug Report
If you find a problem with the Android Device Manager thatcannot be resolved using the above troubleshooting tips, please file abug report by right-clicking the title bar and selecting Generate BugReport:
Download Android Virtual Device For Windows 7 64-bit
If you find a problem with the Android Device Manager thatcannot be resolved using the above troubleshooting tips, please file abug report by clicking Help > Report a Problem:
Summary
This guide introduced the Android Device Manager available in VisualStudio Tools for Xamarin and Visual Studio for Mac. It explainedessential features such as starting and stopping the Android emulator,selecting an Android virtual device (AVD) to run, creating new virtualdevices, and how to edit a virtual device. It explained how toedit profile hardware properties for further customization, and itprovided troubleshooting tips for common problems.
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